10 Things That Secretly Sucked About Old School Gaming

Take those rose-tinted glasses off, they'll make you go blind.

By Matthew Byrd /

"OMG!! Why can't games be good like they used too be?!" - Said someone on every single gaming website at some point.

Advertisement

There are times when it feels like no form of entertainment has a more nostalgic fanbase than gaming. Given that there are still many gamers who grew up alongside the industry making its furtive few steps into global culture, it's easy to understand why there are quite a few people that have such a passionate, emotional attachment to the 'good old days'. 

That, and how incredible GoldenEye gatherings were, of course.

However, just because there were a lot of things to love about the early days of gaming, doesn't mean that the industry was perfect. Lost amongst the rose-tinted imagery that some gamers like to connote are a host of things that - quite frankly - straight-up sucked about video games. I'm not just talking about bad graphics either, I mean downsides that would make you drop the medium altogether and take up coin collecting (or something) if you had to deal with them today.

So, the next time that you start to think everything great in gaming happened long ago, in an arcade far away, remember which things were secretly awful.

10. The Annoyances Of Early Mobile Gaming

Although systems like the Game Boy and the Game Gear deserve to be remembered for their innovations in the field of mobile gaming, the truth of the matter is that both systems weren't very convenient to actually play on the go. 

Advertisement

First off - with the exception of the Game Boy and it's unbelievable battery life - many portable game consoles required an absurd amount of batteries, and would only give you a few hours of un-tethered play for your investment. 

Further complicating the matter of actually playing on the go was the fact that no early portable game console could easily fit into your pocket (even the Game Boy Pocket required generous jean sizes), and that the lack of a built-in backlight in those early systems meant you were limited to playing in spots of perfect lighting.   

Maybe modern mobile gaming isn't such a bad thing after all.

Advertisement