10 Video Game Mechanics All Players HATE

We all love video games, but that doesn't mean we can't hate them sometimes, too.

By Niall Gray /

Is there anything worse than settling in to enjoy playing a brilliant video game, only to be met with something that inspires so much rage it's all you can do to keep from throwing your controller across the room and destroying everything in sight?

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There are many mechanics that heat our blood to boiling point. Some of them are more relevant than others, and some, it could be argued, are even necessary. But try telling that to someone who's just found themselves in an unwinnable boss fight or an unskippable cutscene. Once a developer has added something in that's made the red mist descend, it's hard to see through it to the fun we should still be having.

The problem isn't just that we have to tolerate these annoying mechanics occasionally, but that they pop up in some form or another in practically every title that you pick up.

There are a few exceptions to this, but they are few and far between. The regularity that we have to deal with these mechanics only serves to make them all the more infuriating.

So, sit and seethe, and let's all be angry about them together.

10. Unskippable Cutscenes

A good story is something that most games rely on for success, so it follows that those games would want us to pay attention to the narrative.

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Well, yes, obviously. But there are many reasons why we should be given the option to skip a cutscene.

It might be that we're on our fifteenth playthrough of the story, and don't necessarily need to see its events unfold another time, or that we've gotten stuck on a particular part and the unskippable cutscene in question was just after a checkpoint.

There's something about being forced to watch something you've already seen with no means of skipping ahead that is unbelievably irritating, as anyone who has ever experienced it will tell you.

Triple A titles such as Assassin's Creed, Destiny and Kingdom Hearts are all guilty of this one. It may be necessary to the story, but it feels like a pretty good way to put people off completing multiple playthroughs.

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