5 Main Take-Aways About Elder Scrolls: Blades From Bethesda's E3 Conference
Here's all you need to know about Bethesda's mobile app.
People were expecting to see lots of Fallout 76 at Bethesda's E3 conference. They were hoping to hear something of Starfield, and maybe a tiny bit about Elder Scrolls VI. What no-one was expecting, however, was Elder Scrolls: Blades.
In the spirit of Fallout Shelter and Elder Scrolls Legends, Elder Scrolls: Blades is a mobile app taking place in the universe of one of Bethesda's great franchises.
After the surprising success of Fallout Shelter, and doubling down on the developer's newfound love of mobile gaming, Elder Scrolls: Blades could be a very interesting addition to the long-running franchise.
It seems to be directly inspired by Elder Scrolls Arena and Daggerfall, the first two games in the Elder Scrolls canon. They were released in 1994 and 1996 respectively, and had first-person gameplay with attacks dealt by clicking and dragging the mouse about the screen. Arena was also mostly procedurally generated, much like the mobile title
Todd Howard spent a relatively large amount of his conference time showing the game. The team behind it is obviously proud of it, and when Bethesda are proud of something, we know it's going to be great.
5. The Platform
Todd Howard talked about how the game was built from a passion to realise RPG adventures on a portable device - in particular, he mentions how he plays it on the iPhone 10.
There's also the option of single-handed gameplay by rotating the screen - Blades is fully playable in portrait mode. Howard talked at length about how this means you can play it during a meeting, although this is probably not recommended.