7 Great Video Game Developers Who Keep Making TERRIBLE Mistakes

Some devs just can't catch a break.

By Greg Hicks /

It's very easy to rag on developers and publishers every time they do something wrong. Or worse still, when they consistently do something wrong.

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Hell, even I've done it recently, by tearing into how most of them have fallen by the wayside to shadier practices and whatnot.

But whilst they say a leopard can never change its spots, at least some developers do try and change their ways. Granted, they may not always get it right, but it's both charming and endearing watching them try.

However, what isn't endearing is a certain developer telling us that we don't like single player games anymore. Worse, the current pandemic of looter shooters and unimaginative sandbox games creeping into the market.

It's not all doom and gloom though, some of it is just mislaid intention.

Like a recently voted Game of the Year winning that with little to no marketing about the game itself. That's not a fluke that they won, if anything it should be a wake up for the developer to buck up their ideas about their next project.

So like getting used to a dog that keeps peeing on the sofa, let's have a look at some developers who just keep making the same terrible mistakes.

7. EA - Telling Us What We Want

It's easy to rag on EA as a devious and terrible developer, and... they have mostly deserved it, to be fair.

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Yet they are getting better, in some small doses. After the whole microtransaction fiasco exploded, anyway.

But I'm convinced they're trying to keep the dastardly villain mantle going, like an ironic trophy, instead of doing a complete change of heart.

And how are they doing that?

By literally telling us that people don't want single player games anymore. They weren't even convinced that Star Wars Jedi: Fallen Order was going to do well.

We certainly showed them, to the tune of eight million defiant single player fans.

It's not that EA are inherently evil... at least, not anymore. It's just this staunch defense that people love live service games and that single player games are a dying breed in the face of the opposite.

Admittedly they did dominate a large amount of the live service/multiplayer games for a while, so they have market research to fall on from yesteryear. But it's an Orwellian and archaic notion to tell people what they want, and someone needs to tell old man EA that.

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