8 Things We Dearly Miss About The Original Splinter Cell Trilogy
The daddy of all stealth games.
In March 2005, Ubisoft released Splinter Cell: Chaos Theory. It's the conclusion to a trilogy of games that with each release expanded in scope, complexity and gameplay.
The original trilogy shone best when this fun factor was at the forefront of its design. Since then, there've been very few stealth games able to reach the same level of enjoyment that's consistently on show in Splinter Cell.
Yet it's the popular rebranding of everyone's favourite bald chameleon Agent 47 that's recently shown that great stealth games are as coveted as ever.
There's never been a better time to bring Sam Fisher out of retirement, or at least thank him for this unbelievable trilogy which changed the formula of stealth games for good.
Its impact is what makes it upsetting (with the Ubisoft Forward conference recently behind us) to see this legendary franchise being left by the wayside again. Hopefully, that's something that changes soon.
8. Robbing The Bank
All amazing games are dependent on stellar level design. However, it's obvious the "Bank" mission in Chaos Theory stands in a league of its own.
You're chasing an arms dealer around the world, who's very successful and wanted, when the team follows up on the only lead.
This takes you to a flashy Panamanian offshore bank. But, the true nature of the job cannot be found out, so staging a robbery of the French government is necessary. All this before stealing the details you're there for in the first place.
Once you're actually inside, several ways to each objective open up as usual. These routes are all fraught with brilliantly placed, well thought out obstacles.
These organic options and surprising elements are what sets this franchise apart, and give it endless replay value.
This level is difficult but getting through it with a 100% stealth rating is one of the most rewarding feelings in any game.