9 Ways To Make A Truly Amazing Spider-Man Game

It's been too long since Spider-Man 2.

By James McGrath /

At the time, Spider-Man 2 was the best super-hero game on the market, but since then, the Arkham and Infamous games have undeniably taken the throne and our friendly, neighborhood web-head hasn€™t released a quality open-world game to his name. We emphasize the significance of an "open-world€ because that€™s where Spidey€™s powers belong, but also because the best Spider-Man games since 2004 haven€™t given us a true New York. Shattered Dimensions was an exceptional, albeit linear Spidey outing, and while the recent Amazing Spider-Man 2 brings back realistic web-swinging, it all feels way floatier than we€™d like it to €” no better than the best moments that Spider-Man 2 and its knock-offs have achieved. In Spidey's City, the street-level decor always skimps on realistic detail, people and traffic. The side-missions are always repetitive and impersonal. The Peter Parker angle is never explored effectively. In the wake of hundred-layer-cakes like Grand Theft Auto and many other massively explorable, hugely interactive game worlds, this simply won't do anymore. With a new generation and no more excuses, we want the sandbox Spider-Man experience we've only dreamed about. Rocksteady has proven that Batman's core identity can work magic when creatively fused with his gameplay mechanics, and we wish more comic-book games worked as well within that web of fiction, function and tone. If we pulled all the strings, these are the 9 ways we€™d make the best Spider-Man game ever€