9 Ways To Make A Truly Amazing Spider-Man Game

9. Procedurally Dynamic Acrobatics, Combat And Ragdolls

Spider-Man barely gets by on an indecisive mix of aerial attacks, janky counters, shallow web-tricks and attack-button spamming. We loved Web of Shadows' car-throwing and vertical combat while the most recent Amazing Spider-Man 2 did a decent job copying Arkham like everyone does, but neither were a complete package. Shattered Dimensions packs the most raw punch overall, but again, that awesome game isn't our open-world ideal. We want the same motion and behavior systems that govern Grand Theft Auto's newest-gen A.I. to be tied into several aspects of Spider-Man's world, and fighting is definitely one of them. With adaptive animation's running our combat engine - the same ones at work when people get hit by cars or fall down stairs in Rockstar games - we might finally get a brawl-system with infinite replayability. If Spider-Man is to authentically and procedurally duck and weave, based on the constantly varying angles of attack, he has to do so gracefully. A dedicated evasion button, a la Assassin's Creed's parkour feature, could allow us to flip stylishly all over the place and out of harms way. We would also just use this button to look cool. We'd throw some slow-mo "Spidey Sense" in there to accentuate cinematic angles and creative takedowns. Web-lassoing thugs off of buildings would also most definitely return.
Contributor
Contributor

Real Science Magazine called James' addiction to video games "sexually attractive." He also worked really hard and got really lucky in college and earned some awards for acting, improv and stand-up, but nobody cares about that out here in LA. So... He's starting over fresh, performing when He can. His profile picture features James as Serbian, vampire comic Dorde Mehailo with His anonymous Brother and Uncle at the Nerdmelt Showroom in West Hollywood. In James' spare time, he engages in acting, writing, athletics, hydration, hours of great pondering and generally wishing you'd like him.