Batman: Arkham Legacy - 10 Fatal Mistakes It Must Avoid

Is Gotham City's population made of nothing but criminals?

By Jacob Reinhard /

Rumors and teases of WB Montreal's next addition to the Batman: Arkham series have been circulating for months now, and with so much hype and build up it's definitely going to be difficult for the game to live up to expectations.

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Difficult, but not impossible.

We all know that with time and preparation, Batman can surmount any challenge placed before him. What matters most is that he is able to learn from his past mistakes and improve for the future. So too is the case for the much anticipated Batman: Arkham Legacy.

For all the incredible aspects of these games, the series still has some serious chinks in its armor. From rushed story elements to tank combat, much like the bat himself these games have seen both stunning victory and grim defeat. Yet with a new game comes new possibilities, and new opportunities to improve upon these less-than-stellar elements of an otherwise incredible series.

The Arkham games have had a solid run and certainly set the bar when it comes to letting players feel like the bat, but there are still some issues that get under our capes and need to be addressed before the Dark Knight returns.

10. All In One Night

There's no doubt that the nights in Gotham City last longer than the days. However, it's started to seem like the sun has just given up on visiting Gotham entirely. When Arkham Asylum released, it was supposed to be "the longest night of Batman's life", and at the time, it was.

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Forcing Batman into a corner with limited resources and an army of baddies created a stressful atmosphere from beginning to end. Players felt like they were playing catch up rather than being two steps ahead. Unfortunately this theme of Batman doing it all in one night continued on into the other games in the series, and set a time clock that was both limiting and unrealistic.

By the release of Arkham Knight, there was no need for it. Extending the time period, or even better, getting rid of it completely, would give players a chance to catch their breath between major elements in the story and allow more time for those moments to have a real impact.

This also leaves the story open to give a more in depth exploration of its content, and allow it to linger on those dark and tragic moments that a Batman story can deliver.

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