Call Of Duty: Black Ops 3 - 10 Past Game-Breaking Issues That Must Be Fixed
Here's a thought: Don't make the best guns DLC-only.
Call of Duty has always been about fast-paced, arcade style gameplay. Whether you like to take a more cautious approach or simply love unloading clips into everything in your way, the games have always tried to keep a balance between different play-styles. With the highly anticipated release of Call of Duty: Black Ops 3 upon us, it’s a good opportunity to take a look back at the worst aspects of recent COD games, considering which particular elements should be refined, amended - or even removed.
With Call of Duty, many of the entries come so close to having perfect multiplayer modes, but end up falling short in one way or another. Some of these things are game mechanics that break the game or are subject to abuse like the classic “fast-hands” C4 usage. Sometimes developer's choose to hamper the experience directly, and it's things like poor spawn-points or pay-walls that can be easily avoided.
In most cases, there are simple solutions to such problems. Since negativity alone never solves anything, it helps to think of possible solutions. Here are ten things that have nearly ruined COD multiplayer modes in the past that shouldn't return in Black Ops 3, along with what could be done to fix it.
10. Putting The Best Content Behind Paywalls
The absolute worst thing to happen to online gaming is paywalls, which have had a growing presence in CoD. Allowing someone to simply pay for a weapon that’s far more advantageous than others breaks the game's balance, and just becomes frustrating to constantly play against.
Ghosts’ Maverick assault rifle did good damage, with a strong fire rate and nearly no recoil. It was akin to a small buff on the better guns from that game, which effectively made it the best gun in its class.
Advanced Warfare features the Ohm, a hybrid shotgun and LMG. In LMG mode it can kill with three shots at almost any range, and is easy to control. In shotgun mode, it has decent range and damage, but is pushed over the top by the ridiculous amount of ammo you’re given for what's still a shotgun. With forty rounds (sixty with extended mags) you can turn a corner with this gun and sweep multiple enemies out of one spot with no difficulty. This is especially frustrating in Hardpoint, where you’ll often be trying to hold tight areas, and have little chance to counter or react.
Solution: Quit over-compensating with DLC guns. The Peacekeeper SMG from BO 2 and AE4 from Advanced Warfare were both fair. Any other DLC guns should be like these to not break the game's weapon balance.