Elder Scrolls 6: 5 Things We Do Want To See (And 5 We Don't)

Even the Dragonborn can get a little bored of his abilities...

By Michael John-Day /

The Elder Scrolls will go down in gaming history as one of the most remarkable RPG experiences a player can have. The world of Tamriel is so expansive, and there are plenty of options for story within it. All five of the Elder Scrolls games have been successful, each one improving on the last, and there are certain things that the Elder Scrolls 6 needs to do to avoid bucking that trend.

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Bethesda is not heralded as the saviours of gaming anymore, whilst on top of the world at one point, they have fallen from the good graces of video game appreciation with unpopular decisions and the disastrous Fallout 76.

With the Elder Scrolls IP in their hands, a strong title could help to dissuade people from their distaste towards the company - but on the other side of that, should they produce a game that is not of a high standard it could continue to discredit them.

There is a lot of pressure on the developers to make sure that this game is a success. A certain amount of demands and desires from players show how they can avoid potholes that have plagued the games up until now. Should they succeed in these points, then we could have an instant classic on hand.

10. Do: Interesting Enemy Types

The enemies fought amongst the world of Elder Scrolls have been pretty compelling thus far, with plenty of variety and familiarity.

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Something that we want to see in the next game is a continuation of this trend, making sure that the enemies throughout the game genuinely test the player, but more on from that, make them interesting.

The beauty of working with a fantasy setting is that there truly are very few ways of jumping the shark in regards to the world's believability. So long as developers are within reason, they can create enemies that take the player by surprise.

That is one of the most important things for the game. It needs to deliver something that fans are not expecting. One of the easiest ways to do this would be to make the enemy types throughout the game fun to play against.

A final note, Skyrim worked well with its focus being almost entirely set on the Dragon threat, perhaps a similar approach with a new creature could give the game some unique identity.

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