Fable Reboot Wishlist: 5 Things We Want (And 5 We Don't)

Our return to Albion is going to be glorious, so long as the following is met.

By Michael John-Day /

The announcement of a new Fable game has been something on fans minds for a long time, and indeed was the worst kept secret in British gaming. Everyone knew that it was coming, yet the confirmation was still incredibly exciting, and for fans of the series this could be a great chance to write some of the wrongs that have occurred in the franchises past.

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Many things contribute to what makes Fable a brilliant gaming experience, but there is also a distinct selection of potholes that the former designers at Lionshead fell into.

From the announcement trailer, Playground games look to be ready and willing to commit to a well designed and crafted world, and this is something that could benefit from looking at the past games to avoid the same mistakes.

There's been plenty of criticism thrown in the direction of the Fable franchise, and fans have always had trouble disputing it.

Thankfully the outspokenness of the criticism received makes it very clear where to go and what to avoid for the new game. So long as Playground games succeed in addressing these complaints, we should have a great title on our hands.

10. Do: A more advanced magic system

The magic system in the first game felt fun, varied and nuanced. The magic system in the second game made you feel incredibly powerful, but was lacking a lot of spells. The magic system in the third game was more of the same.

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In a world like Fable, magic is an integral part, not only for the gameplay but for the world-building also. This is why it mustn't go down the same route as the later games. The decision to limit the number of spells you could learn made the second game's system feel instantly like a downgrade.

Even though this didn't change the fact that destroying scores of enemies with spells was still fun, to lower the amount of content within a game for the sequel is reductive for the franchise.

The rebooted game should hopefully take this into account, allow for the use of magic to increase, and add more variety to the user's choices. Should this happen then all players would have the chance to carve out their play-styles in a way that is far less reduced than the later trilogy games, establishing the reboot as superior for play choice.

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