For Honor: 10 Major Problems Ubisoft Must Fix

Take notes, Ubisoft.

By Adam Hogg /

Ubisoft

Taking the world by storm, For Honor has proven that when it comes to selling a game, having a premise and a unique game mechanic can have you laughing all the way to the bank. Hitting notes that gamers never knew they wanted and providing a rewarding and well-balanced combat experience, For Honor excelled in many ways - but it's not without its flaws.

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Even before launch, the game had numerous critics in regards to its choice of hosting, mechanical focus and even the overall premise. And now that For Honor is out, there are a number of fundamental issues that stop the game from truly excelling. Problems that desperately need fixing if the game is going to stand a chance of remaining relevant and popular.

From balancing tweaks to characters that are in desperate need of some love, here are eight of the most major issues that currently plague For Honor and are in dire need of attention.

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8. The Nobushi

Ubisoft

A personal bane to myself and a multitude of characters, the Nobushi is one of the most frustrating of them all. They combine an unholy trinity that makes them instantly powerful: Speed, range and bleed damage - three things that can make them instantly abusable. Combine that with being incredibly unpredictable, and they can be straight-up unfair.

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The ability to sling out swift attacks with little warning - as well as some unforgiving bleed attacks - gives them a skill set that can be damn near impossible to contend with without impeccable timing. That said, it's the range that needs tweaking. Being able to move backwards whilst still having decent range puts them out of the range of most other characters.

This unfair advantage of being able to move easily out of range whilst continually using bleed attacks, which need their damage lessened if they aren't going to be abused, is dangerously unfair and needs changing. Altering a few of their moves to reduce bleed damage and make it so they can't spam attacks that put them out of range - alongside bleeding people - is a must.

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The game is good at being balanced most of the time, with nearly every character being able to play of other exceptionally fairly. But when one character has even the slightest edge, it shows.