For Honor: 10 Major Problems Ubisoft Must Fix

7. The Shugoki Grab

for honor
Ubisoft

Now, the Shugoki has been balanced really well, with the perfect blend of powerful but slow attacks. And for the most part, they are a decent hero and can be employed excellently by the right player. But one of their attacks can absolutely ruin a large portion of the game. I'm talking about their massively overpowered grab.

And while most people will argue that it is a high risk, high reward move, most of the time it results in an obscenely high reward. Being able to completely annihilate a player with a single move does not contribute immensely to balanced gameplay.

Not to mention the fact that other players can still damage you whilst you are trapped in the grab, meaning that if said grab doesn't kill you, everyone else will. Ubi should at least put some invincibility frames on when you get trapped by the grab, to stop everybody decimating you.

For Honor is a game where you learn from your mistakes and adapt your playstyle - which goes out the window when you can be killed instantly and given no chance to retaliate. It's just unfair and unbalanced, and most of all, it completely ruins 1v1 duels.

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.