Halo 5: Guardians - 9 Shocking Changes That Will Divide Fans
How the hell do you make a Halo without split-screen multiplayer?!
Although it doesn't have the power to enslave the western hemisphere like its third instalment back in 2007 (seriously, Halo 3's launch completely overtook Time Square), 343 Industries second attempt at continuing where Bungie left off sees them making some huge leaps forward with Halo's core formula. And if there's one thing that riles gamers up and gets them shouting on forums and comment threads the world over - it's major changes to a trademark franchise. As such, although Halo 4 already told a far more intimate tale, focussing on the relationship between the Chief and Cortana - alongside MC's background as an indoctrinated child soldier, some bold new territory for a franchise otherwise focussed on blowing alien hordes to Kingdom Come - it's Guardians that sees 343 determined to shake up the gameplay just as much. The Halo of 2015 is a refined 60 frames-per-second, 1080p beast on Xbox One - a landmark creation that Microsoft are looking to shift consoles whilst also staying faithful to thousands of 90s gamers who've been consistently blown away since 2001. That said, there's no room for sitting on the fence with this one, Halo 5 sees the biggest shakeup to the core formula in the franchise's history - something that's produced 10 solid talking points it seems nobody can agree on...