The conversations that South Park creators Trey Parker and Matt Stone must have had with developers Obsidian regarding South Park: The Stick of Truth had to have been a riot in itself. The mere thought of someone contracting a video game development studio to design things like interactive abortions where you must mash X to clench to your sphincter is nothing short of disgusting, hilarious, and brilliant. And that's not even anywhere near the apex of the absurdity on display. It's not all gross-out humour and shock value though, for a fantastic game drives the insanity. There have been hundreds of TV shows and films turned into games, but it's a tiny fraction that are actually worthy of their namesake without being glitchy rushed messes churned out to meet the release schedule of the original property. Stick of Truth may have fallen into development hell once or twice, but unlike games that experience similar development cycles, it rises from the ashes as something to write home about. Simply put, this is a revolutionary adaptation and a brilliant use of a license. This is what happens when a careful and passionate development team collides with an unwavering force to succeed in a license's creators. Trey Parker and Matt Stone have finally delivered a South Park game that can stand tall next to some of the 17 year-running (and counting) show's most outlandish episodes and of course that unforgettable film.