10 CGI Fails That Totally Ruined Recent Movies

10. All The Goofy Analyst Effects - The Matrix Resurrections

The Matrix Resurrections is one of the most confounding movies of the last year - an ambitious swing and a miss for writer-director Lana Wachowski, which overreaches with its clumsy meta-commentary while also failing to deliver satisfying action sequences.

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There are admittedly several issues which prevent the action from living up to the three previous films: the ugly digital cinematography is a major culprit, and Wachowski's clear disinterest in even trying to match, let alone top, the accomplishments of the original trilogy.

But perhaps the biggest disappointment of Resurrections is that it's utterly lacking in ground-breaking visual effects moments. In an era where spectacle is commonplace, Resurrections' VFX look dead ordinary at best, and in some cases are legitimately unpleasant.

The biggest offender by far is the decision to deploy a visually repulsive effect on the film's villain, the Analyst (Neil Patrick Harris), during several of his scenes.

For instance, when the Analyst springs a bullet time trap on Neo (Keanu Reeves), the scene was shot with two cameras at the same time, each running at different frame rates - 24fps and 120fps.

These shots were then composited together in post-production to produce the off-kilter image in the final film, which is ultimately more of a stuttery, blurry mess than the compellingly trippy look Wachowski was presumably going for.

Unlike most films on this list, it's less that the fidelity of the VFX were poor throughout than the execution being totally off, ensuring the awe-striking feeling of the first three movies was completely absent.

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