Bloodshot Review: 3 Ups & 7 Downs

By Jack Pooley /

1. The Wildly Inconsistent CGI

Columbia Pictures

Perhaps contributing to Bloodshot's retro vibe more than anything else is its hilariously inconsistent visual effects.

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While at times they're certainly decent - particularly whenever the nanites explode from Ray's body after he's wounded - at others they're shockingly inept, and wouldn't look out of place in a film released 10-15 years ago.

This is especially true in the film's final battle between Ray and one of Dr. Harting's (Guy Pearce) nano-enhanced cronies (Sam Heughan), which quickly devolves into a blurry, physics-defying blend of goopy nonsense that's utterly hideous to behold.

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Never once does this sequence convince that what we're seeing is even close to "real," in turn more closely resembling a video game than a film.

Bloodshot may not be good, then, but it's not all bad. Here's what it gets right...

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