One of the most outstanding and nerve-wracking portions of the game is in the transition between fall and winter. Joel has just been impaled by the pipe and lost a ton of blood, and Ellie barely got him out of the science building alive. After Joel falls off the horse with Ellie pleading with him to tell her what to do, the screen cuts to black and the game transitions to winter. For the first time in the game, the player is in control of Ellie and we have no idea if Joel is alive or dead. Brilliantly, Naughty Dog constructed a level that involved stalking a deer, which involved a tremendous amount of patience during a time when we desperately want to know the fate of Joel. We sped through this portion as fast as possible to try to find out what happened to the character we have played as for many hours and grown attached to. It is this sense of real-life urgency that people felt during the game that would be lessened if the film did the same thing. No amount of urgency in a film can compete with that blood-pumping, palm-sweating, teeth-chattering urgency of a great game.