10 Acclaimed Video Games Everybody Turned Against

10. Spore

After Will Wright changed the gaming landscape with SimCity and The Sims, buzz was through the roof for his 2008 project, Spore. The real-time strategy title allowed players to evolve a species from a single-cell organism to a creature capable of ruling a cosmic empire. You could also craft vehicles, buildings, and spaceships, meaning you weren't just in charge of a random animal but an entire galaxy.

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Spore had a lot to live up to, but it managed to deliver (for a while). Due to its easy-to-pick-up gameplay, innovative design tools, and seamless integration of players' content, Maxis' daring game was touted as another certified trailblazer as soon as it hit shelves.

But there was a problem. Evolution is a fascinating concept, but it's mind-bogglingly slow. As a result, watching your creation blossom and bloom is surprisingly boring. Although this idea could work, the shallow gameplay lacked depth, since strategy and progression elements relied on simplistic and repetitive gameplay.

Spore was fascinating at first, since first-time players were curious to watch their critter mutate, develop self-awareness, and become a part of society. However, the gameplay became so grind-heavy, many lost interest long before exploring all of Spore's content.

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