Grim Fandango was LucasArts first foray into 3D gaming and upon its release it was met with resoundingly positive reviews as well as several industry awards. However, despite these accolades it sold few copies upon its release in 1998 and by 2003 the number appeared to have capped 500k units. Not exactly what you'd call a money-spinner. There are a few theories as to why Grim Fandango, a game so well-received by its critics and practically anyone who picked up a copy, turned in such a mediocre financial performance. The one that I choose to subscribe to is that it was crowded out of the market by the competing releases of such massive titles as Half-Life, Metal Gear Solid and The Legend of Zelda: Ocarina of Time. Still, despite it's lackluster performance, Grim Fandango was a superbly executed neo-noir adventure game that thanks largely to poor timing (around the time, adventure games like this were a dying breed - forgive the pun) never really got the widespread attention that I feel it thoroughly deserved.