Ignored by many players of the "regular" Halo franchise, Halo Wars is an RTS title set two decades before the first game. It still stands as perhaps the only console-based RTS to actually deliver satisfactory controls, and for that it has to be enormously commended. Though the gorgeous cinematics might cause us to feel a little deflated when the more modest visuals of the gameplay kick in, there's still a superb level of attention-to-detail to the world that Ensemble Studios has built. As someone who isn't a big RTS player, I supremely appreciated how strongly the game streamlined its whole approach; it's easy to navigate your way around the various options, such that players don't become overwhelmed. I expect that RTS vets may find it a tad more simplistic than what they're used to on the PC, but in melding two seemingly unlikely worlds, Ensemble pulled off a major coup, if one that was certainly too-ignored by the franchise's core fanbase (despite being the fastest-selling strategy game of all time).