10 Awful 3D Video Games That Should Have Stayed 2D

10. Bomberman: Act Zero

Bomberman – the original game, released in 1983 – inspired decades of sequels, most of which are a tremendous amount of fun, especially Super Bomberman and Saturn Bomberman. Initially, Bomberman made the transition to 3D relatively successfully – Bomberman 64, Bomberman Hero and Bomberman Generation are particularly noteworthy – but even these games couldn’t hope to compete with previous instalments.

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Bomberman: Act Zero – released for Xbox 360 in 2006 – represented a significant departure for the franchise, and featured grittier visuals and a futuristic, dystopian setting. Ultimately, the game was a disaster, counterproductively implementing a third-person camera perspective, as well as a first-person mode which made the game virtually unplayable. Besides that, the stages were repetitive, the gameplay was monotonous, and the whole thing horribly forced.

As a concept, Bomberman doesn’t translate well to 3D, mainly because without the top-down perspective you can’t exactly see where you’re going. Bomberman 64 – the first actually 3D instalment – tilted the screen to create a three dimensional effect, but Act Zero went all out, and is continual cited as the series' lowest point for its trouble.

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