"No! Deep is good! People are going to say "what the hell just happened?" and I'd better say I like it because nobody wants to seem stupid!" - Mae Bluth, Arrested Development The above quote, ladies and gentlemen and those in between, seems to be the general reaction to the ending of Bioshock Infinite. A twist so mind-bending, so confusing, so difficult to follow and hard to understand, that you damn well better like it or find yourself kicked off the 'cool gamers' table. The problem with alternate universes, specifically *ahem* infinite universes is that whatever story you're currently playing suddenly feels wildly less important. If there's literally infinite other worlds, and Booker DeWitts, and Elizabeths, what makes YOUR specific universe so special, ya know? There's also the pesky problem of Infinite's other twist, where it turns out Booker is both Comstock, and Booker, and Elizabeth's Dad, and that the timeline split in such a way to make that possible. While there is a logic to what happened, and it's certainly creative, most of this information comes out at such a speed, not unlike the ending of The Matrix Reloaded, that you're essentially left with your controller in hand, mouth agape, head cocked the side, with your eyebrows raised in an arch and your mouth possibly drooling from all the crap you just had to process. Which stinks because the first Bioshock had one of the greatest twists in gaming history, and if you haven't played it, would ya kindly check it out and report back? You'll agree. The twist in Bioshock was good not because it had insane implications about the very fabric of the world, but because it made the player feel like a dope in the best way possible. You felt *played*, and never had a game done that so eloquently. Meanwhile, Bioshock: Infinite opted for a bigger is better approach, with enough metaphysical mumbojumbo to fill at least a two part episode of Star Trek: The Next Generation, and it fell flat because it was so complex - Yes, there are multiple universes and such, and that's a massive reveal, but its not nearly as visceral as the one in Bioshock - which ultimately came down to an office, a golf club, and a brutal series of events that left the player's mouth agape. Unfortunately Bioshock Infinite leaves the mouth agape, too, but only long enough for you to form the words "What..The...Fruit...Was...That...?!". Many gamers bought this game explicitly for the story. Gamers who don't like shooters and don't like hyper-violence, and found themselves forced into both in order to experience a story that climaxed with the cinematic equivalent of a big, wet, fart noise.