10 Beloved Video Game Studios That Didn't Deserve To Be Shut Down
10. Lionhead Studios
The studio created by famed developer Peter Molyneux, Lionhead gained attention in the early 2000s thanks to the success of their debut title, Black and White. Taking the experience they learned from making that game and deciding to create something new, the studio hit the big time when it released the original Fable in 2004.
Acquired by Microsoft two years later, Peter Molyneux's team began crafting a follow up to that RPG, aiming to create one of the most ambitious gaming experiences ever. Known for overhyping their games, Fable 2 was a solid title in its own right, but it couldn't live up to the astronomical expectations that had been set for the sequel by the developers at Lionhead.
With their next game, Fable 3, being considered a major disappointment too, Molyneux eventually left the studio for good in 2012 following the completion of the on-rails Fable: The Journey. Without anyone to steer the ship, Microsoft asked the remaining devs to create a multiplayer-focused Fable experience for the Xbox One, before overhauling their whole approach to first-party game development mid-way through production.
With both the developers and the audience lacking any enthusiasm for the spin-off though, Microsoft chose to cancel it rather than reboot it, and closed down Lionhead for good in 2016.