10 Best Video Game Factions You COULDN'T Join

10. Gunners - Fallout 4

One of the complaints that Fallout 4 received shortly after its release was that none of the playable factions were particularly villainous. And while the Nuka World DLC eventually remedied this issue by letting you become a raider, the game has always featured one faction that would've worked even better:

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The Gunners.

A mercenary group that runs all sorts of illicit activities throughout the Commonwealth for the right price, unlike regular raiders, they are a highly organized faction, complete with a unique militaristic aesthetic, a faction logo, and even a central headquarters within the region.

Given their opportunistic mentality, the Gunners feel perfect for players who'd want to roleplay a greedy gun-for-hire or even a straight-up villain, which is something you don't really get out of the other groups in the base game.

Their addition to the joinable groups roster would've filled a blantantly obvious gap in Fallout 4's faction dynamics, but ufortunately, for all of their uniqueness and fleshed-out lore, the Gunners are just a raider gang, meaning the only thing you do when you find yourself in their camps is blow them up with nukes.

Well, at least there's that.

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