10 Botched Features That Almost Ruined Iconic Video Games
10. The Original Bioshock's Hacking Mini-Game
For the most part, every mechanic and feature in Bioshock contributes to the game's brilliant blend of survival horror gameplay and first-person shooting. The likes of one-use upgrade machines invite you to play smart and think about your decisions, while elements such as the vita-chambers encourage experimentation by reducing the consequences of dying.
The hacking mechanic on the other hand... well, even ten years later it's still not clear what that added to the game except controller-throwing frustration.
A basic yet infuriatingly punishing puzzle that constantly interrupted the flow of gameplay, the hacking in the original Bioshock lacked the polish that the rest of the game featured in droves.
Not only could they be needlessly complex, but failing one of these mini-games often brought the game's most annoying enemies directly to your position too, meaning that it was often never worth the risk to interact with them.
Thankfully the developers seemed to understand that the feature was a cumbersome waste of time and got rid of it altogether for Bioshock Infinite, to the widespread cheers of everyone who had to suffer through them in the first game.