10 Disastrous Followups To Great Video Games
10. Crytek - Crysis 3 To Ryse: Son Of Rome
Remember Ryse: Son of Rome? It was one of those titles that was wheeled out pretty regularly by Microsoft to originally promote their Kinect peripheral for the Xbox 360, with lots of bombastic trailers shown filled with motion-controlled antics.
As time went on though, it became clear that the game was far too ambitious for its own good, and the initial hype around Kinect died off as people realised you needed to live in a mansion to be able to play it effectively.
This led to developers Crytek completely retooling the game to become a launch title for the Xbox One instead, and it was completely rebuilt to omit motion controls entirely and became a generic hack-and-slash title. As you'd expect from Crytrek, the visuals were top notch, but the story and actual gameplay left a lot to be desired.
Ryse was Crytek's next game after Crysis 3, which continued the great gameplay and visuals they'd established across the entire Crytek series. All told Ryse: Son of Rome took at least three years to develop with significant changes throughout its development cycle, and it completely failed to set the world on fire upon launch.
Nowadays it's just remembered as a generic title that faded into the ether, despite plans for Crytek to develop the IP into a new franchise.