10 Disastrous Video Game Sequels That Forgot What Fans Want
10. Dungeon Keeper (iOS)
If there was ever an award for "game that's a none-game", it would go to Dungeon Keeper on iOS. The original was developed by Bullfrog Studios for the PC, and wasn't ashamed of what it was trying to be. There was no good reason for what the player was doing other than to conquer the underworld by any means necessary, and we did so in glorious, top-down base-building form.
On iOS, Dungeon Keeper is nothing more than an app designed to hoover up money from the unsuspected people that might be so unfortunate to download it. Playing means you need to resist the urge to purchase the ability to speed up arbitrary timers, though there's probably someone with endless disposable income that bought their way through regardless.
Unfortunately, this will more than likely be the last game in the Dungeon Keeper series, though it likely did cause other companies to spin their properties off into mobile ports (just look at Command & Conquer).