10 Exact Moments Video Games Should Have Ended (But Didn't)

10. The End Of Chapter 1 - Metal Gear Solid V: The Phantom Pain

It's no secret that Metal Gear Solid V had an extremely troubled production due to internal struggles between director Hideo Kojima and Konami executives, causing the game to effectively be released unfinished.

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The result is a game that doesn't have much in the way of a satisfactory ending, but does one worse by forcing players to slog their way through hours of copy-paste missions to unlock the "true ending," which contains a literally game-changing revelation regarding protagonist Venom Snake.

The Phantom Pain's campaign is divided into two chapters. The first is the main story missions that conclude with a boss battle against the new Metal Gear model, Sahelanthropus, while Chapter 2 consists of 19 extra missions, many of them recycled from Chapter 1, to unlock additional morsels of story and the big climactic twist.

And yet, it's such a chore powering through Chapter 2 to see out the remaining story scraps that many simply resorted to watching the pertinent clips on YouTube.

Clearly the game's dramatic crescendo comes when Skull Face dies and you battle Sahelathropus at the end of Chapter 1, and Hideo Kojima could've easily rolled Chapter 2's story elements into this part of the game.

Chapter 1's climactic cutscene is a far more effective stopping point for this story than the utter chore that is getting through Chapter 2 and reaching that wildly divisive big reveal.

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