10 Exact Moments Video Games Stopped Trying
10. Making Everything A Cinematic - Resident Evil 6
Resident Evil has established itself as arguably the most influential and successful video game in the horror genre. The biggest reason for this is the real sense of surviving the game is able to convey through its lack of resources and the intense moments of strategy that come into play. Every bullet and medical supply feels so sacred that it helps keep the player's adrenaline pumping from the first mission to the last.
So what happens when the series decides to skimp out on this survival horror success and go all in for a four-part campaign filled with overly-polished cinematics and corny dialogue?
Resident Evil 6 is easily the most divisive game in the original series, and the choice to take out the intricate strategy in order to pull in more attention on the game's overall look went a long way in alienating a lot of fans of the series.
Style should never come before substance, but sadly this phrase immediately springs to mind when thinking about Resident Evil 6. The game certainly looks solid enough, and would have been great for Capcom to showcase, but there's no denying that Resident Evil 6 is the exact point in which trying to keep the original formula of the franchise was properly scrapped.