10 Fatal Issues That Could Kill Destiny 2
10. Underutilised Content
Joining Patrols and revamped Public Events in the sequel's sandbox areas are Lost Sectors and Adventures, two excellent activities that you're never going to use once Ghaul's been spanked by the Traveler's Light.
The entirety of Destiny 2's endgame - or lack thereof, but we'll get to that elephant in the room later - revolves around completing Milestones, a list of variable assignments that award gear beyond that of your current Power Level.
Excluding a lucky Exotic drop from Public Events, this is the only means Guardians have at their disposal to boost that number to its highest level. The problem is, neither Lost Sectors or Adventures are included in the Milestone system, so once you've hit level 20, they essentially become obsolete.
The latter includes world-building narrative, but unless you knock them out, one after the other, prior to hitting 20, the rewards they give aren't worth the time or effort.
Guardians are already struggling with a lack of content to consume; Bungie needs to make rewards from both activities scale with level in order to fix the discrepancy.