10 Final Levels That Ruined Great Video Games
10. The Eye Of The Storm - Dead Space 2
After the success of Dead Space, the sequel had a lot to live up to. Fortunately, the follow-up maintained the claustrophobic gameplay of its predecessor, while implementing a wider variety of weapons and mechanics. It also added an array of abilities like Kinesis and Stasis, which mades puzzles and combat more interactive.
After completing the iconic eye surgery moment in the third act, players should be expecting a dread-inducing finale. Instead, the last section shifts to fast-paced action, reminiscent of a generic shooter. The enemies aren't varied or strategically demanding, sapping away any potential tension.
The sequence is dominated by scripted events, making players feel like audience members, not participants. It's impressive to look at, but it feels like a spectacle rather than a turning point in the story.
Although climaxes tend to be cinematic, it doesn't fit the tone here at all. Dead Space is survival horror above all else, so it's baffling to see action and thriller tropes thrown in at the last minute.
What makes this decision stranger is the fact Dead Space's finale worked perfectly. If this sequel replicated the style of the original's last level, it could've avoided this issue.