10 Flaws That Stopped Video Games From Being Perfect

10. Chapter 13 - Final Fantasy XV

After the disastrous FFXIII trilogy and the failure of FFXIV's launch, Square Enix was desperate for a win. Fortunately, FFXV offered a magnificent return to form for the series. With an awe-inspiring open-world to explore, photorealistic graphics, imaginative real-time battles, a gushing score, and emotionally driven narrative, FFXV felt like the franchise was back in its element.

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But during Chapter 13, everything that made this instalment special was inexplicably stripped away. Even though Noctis' dynamic with his allies is constantly engaging, this chapter forces the protagonist to head through Zegnautus Keep alone.

But that's not all. For some ill-advised reason, Square Enix thought this mission was the perfect time to incorporate a linear structure... the same confined gameplay which made Final Fantasy XIII infamous.

To add to the tedium, the Keep has a labyrinthine structure, meaning players must wander around aimlessly, with no idea whether they're making any progress. The Keep's design is so generic and bland, it jars with the game's otherwise colourful and vibrant aesthetic.

Because these negative qualities were heavily criticised in the previous two entries, it's mindboggling why FFXV's development team thought it was sensible to implement them here.

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