10 Game Mechanics They DESPERATELY Wanted You To Love (But You Didn’t)
10. Hand Holding - Fable III
Pretty much every gamer is in agreement that escort missions suck. But, here's an idea - would having you hold the escort's hand and guide them physically make it any better? Well, Peter Molyneux seemed to think so, clearly believing that you'd love his hand-holding mechanic in Fable III.
Did you? Hell no.
The third Fable game has a mixed reputation within the fanbase, to say the least. That said, you have to respect that it tried new things. Sadly, one of the most commonly used ideas was a mechanic that allowed you to hold the hands of NPCs and take them places with you. This became the basis for multiple segments in the game, forcing you to guide people by hand in various side quests and story missions.
Naturally, walking people through areas slowly only to let go of them to fight enemies, then grab them again, then let go again, and so on was painstaking and repetitive. This was a dreadful mechanic, yet it was so plastered throughout Fable III you couldn't escape it.