10 Gaming Moments IMPOSSIBLE To View The Same Way After This

10. Rocksteady Added A Breathing Animation To Unconscious Enemy Goons (Batman: Arkham Asylum)

Across the vast majority of his TV and film adaptations, Batman has stuck firmly to his "no killing" rule - a rule that is also employed by the version of the Dark Knight seen in Rocksteady's Arkham games.

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In this case though, the rule appears to be a bit more flexible, because Batsy will routinely dispatch enemy goons in ways that look pretty lethal, like blowing them up with explosive gel, kicking them over a railing and sending them plummeting to the floor, or even just landing a skull-crushing punch on their noggins.

This has become something of an in-joke over the years, with players forced to accept the ridiculous fact that Batman's extremely violent style somehow keeps his victims in the land of the living. However, the folks over at Rocksteady clearly anticipated that this might be a criticism of their games, so they decided to code in an awesome, almost unnoticeable detail that proves Batman's foes are still alive after suffering a beatdown.

If you zoom in on the chest of an unconscious thug in Arkham Asylum, for instance, you can see that the devs have added a breathing animation to their lifeless bodies, which simply isn't visible unless you go out of your way to look for it.

Once you know the animation is there, it's hard to resist checking in on your human punching bags from time to time - and it also helps you buy into the fact that Batman's highly brutal methods aren't as deadly as they seem.

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