10 GENIUS Concepts Wasted On Buggy Video Games
10. Gigantic
I don’t think anyone could hear “a game where a 100ft-tall Griffin fights a Hell Serpent controlled by AI, and players fight as satyr archers, angry minotaurs and owl swordsmen to harvest power to give them strength to win the ongoing Kaiju battle” and think “ugh, seen it all before, mate. NEXT.”
This “next big MOBA/hero battler hybrid” was to suffer a painful fate, though - the PC/Xbox One free-to-play title was plagued with financial issues, with Motiga and Perfect World (developer and publisher, respectively) struggling to get enough of an initial playerbase to consider it financially viable, and it was live for only a single year.
With an exquisite art style and character designs (as well as a roster well-balanced across the board), the multi-stage battles in Gigantic would increase in intensity until reaching a dramatic crescendo where your humongous master beasts would scrap in the central arena. The only problem, though? Due to Motiga/Perfect World’s limited resources, the game would often be laggy, buggy, or crash out entirely.
As a...er... gigantic Gigantic fan on Xbox One, it was painful to see it a victim of its release window - one oversaturated with hero shooters - despite it being genuinely unique.