10 Golden Rules All Video Games Should Follow

By Stuart W. Bedford /

1. Hire Proper Writers

Way back when, it was perfectly fine for Barry to turn around to Jill in Resident Evil (sorry for picking on you twice, Capcom) and say €œit might come in handy if you, the master of unlocking, take it with you€ before giving up the lockpick. But again, modern gaming has spoiled us to the point that lousy writing and/or translation is just no longer forgivable. With games becoming more and more like their cooler cousin film, there are titles out there right now that feature incredible writing. Red Dead Redemption springs to mind, as does most of the GTA series, most of the Mass Effect series (sans III's ending), Bioshock, Portal, the list admittedly goes on. But I€™d say a good 80% of the time, video game writing is complete and utter dog sh*t. The problem? Bad writing generally doesn't affect how well a game performs. Take any Call of Duty game for example; where€™s the protagonist, where€™s the story arc, where€™s the meaningful dialogue? (note: €œRPG€™s on the rooftops€ is not meaningful dialogue). There really isn€™t much there in terms of writing but still, it€™s a top seller, because it plays well and it€™s online community is thriving. But as a single player experience, traditionally it's severely lacking. In an era where we've had such incredible single player experiences like Skyrim, Assassin's Creed, Red Dead Redemption and GTA, I just don't see any feasible excuse for shoddy writing. In this writer€™s opinion, proper writing is not only becoming increasingly important to the single-player campaign (thanks to guys like R*, Bioware, Valve, amongst others), it€™s also quickly becoming the future for gaming as a whole. Offenders: Resident Evil Series, Gears of War, Call of Duty Series So there are our ten golden rules all video games should follow. In agreement? Want to let me know I€™m an . Comments are free.