Following the PC game method of beta testing more and more, console games are tending to use their first round of consumers as unpaid testers for their products before fixing any issues that present themselves in the form of user complaints with a hasty post-release patch. This is like releasing a wonder drug onto the global market and waiting for people to start dropping dead before you tinker with the formula (only with much milder consequences). A prime example of this is in the PS3 port of the Orange Box which was released prematurely in 2007; although it represents perhaps the greatest bargain in gaming history, PS3 players were met with stuttering frame rates, ridiculous loading times and broken online matchmaking systems. It was almost like Valve had ported successfully to Xbox but sort of couldnt be bothered looking too deeply at the PS3 version, opting instead to wait for the almighty uproar that followed its release to tell them where theyd gone wrong. This isnt really fair is it? When I put my money down, I expect to get what the product Ive been promised (especially so at video game prices). Did Scorsese wait for our opinion on a half-finished Departed before he released a second completed version? Only in gaming is this tolerated but even in gaming, its completely out of order. Offenders: The Orange Box, Rage, Sniper Elite v2