The most recent example on the list, GTA V's intro level provides a stark contrast to the sunny vistas and skyscraper-filled skylines of where we were headed. It's is a great mix of influences from the gritty sensibilities of directors like Michael Mann and how they would shoot a gritty bank heist, to the sparse landscape of something like Fargo, where it's just you and your crew loose in the middle of the wilderness. Similar to Metal Gear's entry we get a pretty hefty chunk of story and time with the characters before the titles kick in, as it's easy to forget underneath all the blood and bluster that Rockstar always like to tell intricate, memorable and characterful stories.Those among us who'd seen any of the trailers knew that both Michael and Trevor were going to be absolutely fine - as we were going to play as them later - so it was over to seeing what part Brad had to play in their stories instead. The whole scene plays out in a scattershot nature, with lots of dialogue around "Sticking to the plan" even though everything is falling apart, but it gives us a great idea of what our characters were up to and how they work together before the events of the game. Of course it doesn't go well for Brad, and before we know Michael's faking his own death and deceiving Trevor along the way. Considering this is an action-style opening, it ends on a pretty melancholic note following Michael's fake funeral, which regardless of the reputation the series has for complete wanton insanity, is testament to Rockstar's intention to ground some of the characters in more realistic situations.