10 Hardest Video Game Enemies They Had To Patch
10. Sean - Sifu
Classic beat-em-up games were mainly designed to rob kids of their quarters in the arcade. Traditionally, you'd walk along beating waves of enemies until encountering a boss so ridiculously overpowered it could eat up your entire pocket full of coins.
The genre already has a history of punishing difficulty, so if you got into Sloclap's Sifu - a game built and marketed on its difficulty - without knowing what you were in for, then that was on you.
However, difficulty has to be built on a learning curve, especially for a game with the nuance of Sifu. So when the second boss in your game is also the most difficult, it tends to bother people, as it requires a level of skill that they shouldn't possess at that point.
That boss, the infamous Sean, fell into that sweet spot of being just strong enough, cheap enough, and boring enough that fighting him was an infuriating chore. The fight wasn't interesting or diverse enough to justify the amount of time and effort it took to beat him. A nerf was inevitable.
Unfortunately, some players considered this an over-correction, making Sean so trivial that became more of a minor irritant than a test of skill.