10 Horror Video Game Tropes That Need To Stop

10. Inventory Management Isn't Scary

Especially within survival horror, inventory management plays a key role in keeping us on our toes. With limited space to store essentials like ammo and healing items, we must constantly make tough decisions about what we should pick up and what we’re better leaving behind and retrieving later.

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Locations like lockers or boxes for us to store important items for later can alleviate some of this pressure. However, even then we still need to plan for what we’ll need to take with us during each visit to a safe room.

Inventory management has since become a defining aspect to the genre, with developers incorporating it at every opportunity - even if it's completely unnecessary.

Having to backtrack to storage boxes to retrieve specific items needed for progression is already a slight inconvenience. But, especially in puzzle-heavy titles like Madison and Visage, where items are plentiful and storage is limited, this trope has the potential to kill the atmosphere.

The back and forth from storage to puzzle locations can eat up a large amount of playtime while the scares are put on pause until we have what we need to continue.

When we don't need to manage resources, just let us carry what we need.

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