10 Hugely Influential Video Games (That Made Everything Worse)

10. Halo: Combat Evolved - Limited Weapon Carrying

Combat Evolved by name, combat evolved by nature, the first Halo took an age-old concept in first-person shooters and adapted it to be somewhat realistic.

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By that, I mean they realised that carrying an entire military arsenal on your back was impractical, thus limiting it to your two favourites instead.

And from a realistic perspective, it does make sense. The idea that you can run out of ammo, grab another gun off the floor on the fly and continue blasting does work in some scenarios.

But when you've got a few shots left in your sniper rifle that you want to keep, yet you know that rocket launcher will be useful in the upcoming, open environment, it creates a tough call.

Bioshock Infinite, Max Payne 3, even Bulletstorm, a game designed for weaponised fun, made you pick and choose at intervals. Where's the harm in just keeping all of your guns at once? I get that it raises stakes in tricky situations, and it worked for Halo, but still...

Thankfully, recent games like Doom and Wolfenstein have brought back the old school methods of "carry as much as you like".

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