10 Impossible Video Game Boss Battles That Totally Broke You

By Scott Tailford /

10. Grim Reaper (Castlevania)

Konami

People really love to put on the rose-tinted glasses for the NES era, but the vast majority of those games included egregious and offensively annoying difficulty curves, simply to elongate their longevity.

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Add in the reality of Nintendo's own "tips hotlines" to get through certain levels, and you have a recipe for titles that were literally built to infuriate.

Enter the Grim Reaper, a boss that - being main-man Simon Belmont's movement was already about as responsive and fun to control as an oil spill - ran circles around the player, peppering the screen with projectiles and attack waves.

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To beat him would take hours of pattern and animation memorisation - a nowhere-near-fun case of trial and error that future generations were glad to leave behind.