10 Impossible Video Games That Shouldn't Exist
10. Resident Evil 2 - Nintendo 64
Capcom’s long-awaited sequel to their survival horror classic is often celebrated as one of the best games in the Resident Evil series and in the PlayStation’s library. It was so good that Nintendo wanted a piece of the undead pie and Capcom, never shy to consider any and all port options (just ask Resi 4), didn’t back down from the challenge.
On average, PlayStation discs hold around 700mb of data and Resident Evil 2 in particular used two of them. Admittedly, this was more to do with high fidelity audio and full-motion videos. Either way, the ask to bring this game to the Nintendo 64 was bold considering that the system’s cartridges had a maximum space of 500mb.
Capcom hired Angel Studios (now known as Rockstar San Diego) to see if it was even possible. Over the course of 18 months, the team managed to reduce the game down to fit all four campaign scenarios, plus the unlockable Hunk and Tofu modes, down to fit on a single Nintendo 64 cartridge.
That would be impressive enough but the game also featured the only official item randomiser in Resident Evil series history. Whilst the N64 version of the game is definitely a downgrade in audio and visual fidelity, for the console to be able to run one of the PlayStation’s heaviest hitters was no easy feat.