10 Incredible Video Game Mechanics That SHOULD Be Everywhere (But Aren't)
10. "The Story So Far..."
Have you ever returned to a game after a couple or weeks, even months, and had absolutely no damn idea at all what was going on in the story?
In lengthy games with complex narratives, it's inevitable, and so it's always a relief when a game has the foresight to include a story recap to bring affected players back up to speed.
The Witcher 3: Wild Hunt offers a good example of this, with loading screens recounting the story up to this point, while Dragon Quest XI literally includes cutscenes summarising everything that's happened so far.
And yet, both of these features for keeping players acquainted with the narrative are missing from so, so many story-heavy games.
When you're dealing with an RPG conservatively clocking in at 50 hours, there's no reason not to include this quality-of-life feature, because it'll help keep players with busy lives invested in the narrative and, therefore, far more likely to keep playing.