10 Levels That Stopped Video Games Being Perfect

10. Ironwood - God Of War Ragnarök

God of War Ragnarök is an absolutely mesmerising masterpiece of a AAA blockbuster, though there's one section in the game that splits fans straight down the middle - Ironwood.

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Roughly one-third of the way through the story, players are again given control of Atreus, for what they surely assume will be another brief detour from the main campaign.

But Atreus' sortie in Ironwood, where he meets Angrboda, drags on for around two hours of stamina-sapping fetch quests, repetitive combat, and dull walking around.

Sure, Ironwood is beautiful and arguably even the best-looking area in the entire game, but the content therein feels like the most blatant sort of AAA padding, especially with the MMO-tier quality of the unimaginative objectives.

Ironwood is useful for Atreus' character development, but did it really need to be so freaking long?

In a game otherwise defined by excellent pacing, this sluggish section is a tedious slog that feels like optional content accidentally made mandatory, and proves especially egregious on repeat playthroughs.

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