3. FIFA Was Based On Pre-Determined Factors Right Up Until 08
Those who stick in a FIFA disc from the Mega Drive, Playstation or PS2 eras may start to see a familiar pattern emerging the more they play. Infamously, it was possible to score from a certain point on the edge of the box every time in the 16-bit era, and later versions of FIFA featured similar pre-determined outcomes. This is something many within the company wanted to change, they just didn't feel they had the technology. Stunningly, it wasn't really until FIFA 08 was released in late-2007 that things started to change. Something FIFA had been blamed of was a very stiff gameplay experience, one excellent for scoring flashy goals but not one players felt fully in control of. Naturally, features such as 360 movement and the processing power of modern generations of gaming systems has helped EA remedy that issue. It's funny to think, but FIFA used to be restricted by a strict set of pre-determined rules that governed matches. For example, players could only reach the ball for a header if they had pressed the button before the CPU had reacted to the situation. This template has loosened over time, making games a much more well-rounded experience overall.