10 Mistakes That Led To WWE 2K's Downfall

By Jamie Kennedy /

8. Reversal Limits

2K

At their best (Shut Your Mouth, Here Comes The Pain, No Mercy, Fire Pro etc), pro wrestling video games are arcade-ish in nature and allow players to have ridiculous reversal-fests. It's fun to get together with some buddies, grab a few drinks let the chaos flow.

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Then, 2K decided that reversals should be limited to a handful in 2K16, and everyone cried.

On one hand, this choice was understandable. It'd add a tactical element to matches, and force players to pick between reversing that light punch or saving it for Brock Lesnar's F-5. The only problem here is that prior games had been perfectly fine. Nobody was really whining that their friends had mastered the humble reversal.

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This was yet another step in the wrong direction for 2K's gameplay. They leaned too hard on simulation, added a bunch of senseless mini-games that had players looking at little dials rather than the action, and removed most of the fun factor in the process.