10 More Things Today's Gamers Wouldn’t Understand
10. Health Didn't Always Regenerate
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Health regeneration is problematic because it reduces the sense of urgency that makes video games so fun. If your most pressing issue is that you need to find a tree to hide behind while all your wounds heal like youve got an adamantium skeleton, whats the point in having a battle plan? Just run in, take out as many faceless thugs as possible, and duck behind some foliage when your screen starts turning red. It makes sense in puzzle games like Portal. You're not meant to keep track of resources like ammo or health, you're supposed to be focusing on getting across a room. But twisting your ankle after hurtling through a trans-dimensional wormhole and needing a breather to regain your composure is much more believable than taking a hollow-point .45 round to the gut and being right as rain seven seconds after the bullet leaves your spleen.