10 More Video Games Delayed To "Get It Right" (That Still Got It Wrong)

10. Star Fox Zero

If you’re a fan of the Star Fox series, at this point I would like to reach through this screen and offer you a hug. I know it hasn’t been easy.

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After skipping the Wii console and its huge audience, Nintendo opted to revive their dormant space-faring anthropomorphic heroes for the Wii U in order to use the console’s new gamepad technology. Nintendo were coy about the title’s place in the Star Fox timeline and despite a name that implied it as a prequel, it essentially acts a retelling of StarFox 64 which itself was a retelling of the original game.

Due to land in November 2015, two months ahead of the launch Miyamoto himself released a statement announcing a delay to February 2016 to tighten up the game’s controls.

These controls wound up being a point of contention with everyone who played the finished product; described at best as “awkward” and at worst “utterly confounding”. More criticism was levelled against the concept of having to use both the television and GamePad screens at once, and new vehicle additions detracted from the core gameplay.

For a time it seemed that Star Fox Zero could prompt a revival of the franchise but, save for a crossover with Ubisoft’s Starlink, Fox McCloud and company have been quiet ever since the game was released.

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